Cut your hair, loose some weight, and learn the mysterious art of healing!
This is a brief guide to monking with links to some useful articles. I will update this page with more info and links to monk resources when I have time.
- Energy Management
- Hex Removal
- Condition Removal
- Defensive Skills
Common Monk Builds:
- Mo/Me WoH Hybrid
- Mo/ 55 Solo Monk
- Mo/Me RC Prot
- Mo/Me DH Prot
- Mo/Me ZB Prot
- Mo/A Blessed Escaper
- Mo/W LoD Infuser
- Mo/E SoD Prot
- Mo/E Healer’s Boon
- Mo/Me Signet of Removal
- List of Solid PvP and PvE Monks Builds
- Assess your enemies before engaging in battle and switch to appropriate equipment
- Stay on your defensive weaponset and switch to appropriate set for each cast
- Stay in the backline, in range of your team, and especially your other monk
- Pre-prot and pre-veil vulnerable people
- Hold Alt to see who is overextending in PvE
- The battlefield, the radar, and the party window – all should be watched closely
- Start running before an approaching enemy can reach you
- Observe cast animations and the direction casters face to predict a spike
- Don’t overheal and don’t keep everyone at full health
- Inform your team of important hexes, conditions, blackouts, diverted skills, and annoying harassments on you
- If death is immunent, switch to negative energy set
- Practice monking in RA with party panel turned off
- Play other professions and learn their key skills
- Use only minor runes for most builds
This armor is not very useful. The only time I use energy armor is when I am HP/LoD spammer in elite PvE missions. You job as a monk is to keep others and yourself alive. I would take extra health or defense armor instead. Good energy management ftw!
This is one of the best and most versatile armors. I had many moments in HA when I survived thanks to 10-30 extra health. It does make a difference and is a good choice for most situations. Especially good for an infuser.
+10 AL while Enchanted
This is a good armor if you maintain enchantments most of the time. Yes, it may get shattered in pvp and sometimes in pve, but you can get good protection from both physical and elemental attacks.
+10 AL vs Physical
This armor is very good for a pvp monk. Silly wammos, sins, and dervs always try to catch a monky. Cripple them with Return 😛 You may run into some problems if they use elemental weapons though…
+10 AL vs Elemental
This armor is useful in E dense PvE areas and E dominated pvp meta.
Keep in mind these stats on hit distribution if you want to mix +10 AL vs X armor with other armor:
These are suggested weapons – you can always change them to fit your playstyle.
How to Swap Weapons
Weapon swaps have delay during actions such as attacking or casting. You’ll have a significant delay between the end of the spell casting and the actual weapon swap if you try to swap during casting. To swap successfully do the following:
1) Wait for the spell or attack to finish
2) Break your current state by moving or hitting Esc
3) Swap weapons
Weaponset 1. Defense (+23 AL)
- Crippling Axe/Sword/Spear of Defense/Fortitude: +5 Energy (Cantha, Shichiroji)
- Shield of Fortitude: +10 AL vs X
A good monk has many shields appropriate for various situations. See my monk shield guide for details.
Fortitude or Defense Mod?
In areas where armor ignoring damage is prevalent, fortitude mod would be better than defense mod. For PvP it would be best to get fortitude mod to compensate for the health lost while swapping. Acquire weapons with defense and fortitude mods and equip them depending on situation.
Weaponset 2. Emergency (+30 Energy)
Never stay on this set too long: swap, cast, and swap back. It would be best to get focus of aptitude for HCT 20%, but there is no collector item with these stats.
These weapons remain more or less constant from build to build, but the next set varies greatly depending on a build. The following are some of the possibilities:
Weaponset 3. Main Set
With this weaponset probability of HSR is 36%.
An alternative is to put both HCT and HSR on wand and focus
Here you have both HCT and HSR 36%.
Multipurpose Set: Hale Staff of Enchanting: +5^50, HSR 20%
Most good monk builds combine prot and heal spells. It would be best to have one weaponset for prot and another one for heal, but if you don’t want to swap weapons, you can use this multipurpose set (it is ok for PvE, but if you are planning to do any serious PvP, you better learn to swap).
Weaponset 4. Efficiency Set
The purpose of efficiency set is to improve effectiveness of your skills or provide defense against energy denial.
Energy Hiding (-7 Energy)
The purpose of this set is to protect yourself from energy denial. This set is also helpful when you use skills such as Purge Signet.
- Crippling Axe of Fortitude: +15%, -5 Energy (Cantha, Gertrud)
- Forgotten Fan: +5 AL, -2 Energy, +30 (Tyria, Wind Rider drop in The Falls)
You could use an axe because mods are less expensive compared to a sword, but a spear is the best weapon because it combines functionality of a wand and a martial weapon. Crippling mod is not essential, but helps if you play Mo/A. Some people prefer a shield to a fan because a shield provides more defense.
Energy Drain / Mantra of Recall
People don’t use these anymore, but I wanted to list them for historic purposes.
Spell / Enchantment Efficiency
If you don’t see any energy denial threat, you can use a weapon slot to improve utility of your spells. Many monk builds use a combination of heal and prot skills. You can put HSR 20% on both wand and focus in one monk line on your main set and equip your efficiency set with these weapons in another line. For example, if you run RC Prot, your main set will have HSR 20% Prot wand and focus, but when you use Gift of Health, you can switch to your efficiency set with HSR 20% Heal. If you use enchantments, you can put +20% enchantment weapons in this slot. For example, switch to Kepkhet’s Refuge when you use Aegis.
- Wand: HCT 20%, HSR 20%
- Focus: HCT 20%, HSR 20%
Adept Staff of Enchanting: HCT 20%, HCT 20%, HSR 20%, Ehcnantments 20%
Weapons for special occasions
- Offensive weapon: Protective or Healing Rod with HSR 20%, 15^50, customized, dealing holy damage
- Energy/Adrenaline Gain: Zealous Spear of Fortitude. About 0.33 net energy gain per second.You can trigger effects that activate on hit such as Reversal of Fortune, interrupt dazed targets and trappers.
- Aggro Prevention: Equip a sword/axe/spear and monsters will bother you less. For example, Shiroken use Shroud of Silence on you if you wield a caster weapon, but they don’t use it if you have a melee weapon.
Kiting: Damage Reduction Through Positioning and Movement
Movement in battle makes a big difference. Standing still while enemies attack you is detrimental to both you and your team (well, unless you are a farmer or a tank), but effective movement can significantly reduce damage. This guide is based on both my own experience and published literature.
What is kiting?
Movement to avoid damage
– Movement Speed: Forward > Sideward > Backward
– While running, any attack on the back will be a critical hit
– Shield bonus applies only to the front of you body
How to do it?
– Observe the battlefield and the radar
– Be aware of the environment. Avoid the obstacles and do not get bodyblocked.
– Move before an enemy can reach you
– Stay within range of your team and especially monks. Move in an ellipse around your midline / backline.
– Lure your opponents away from their team and snare them if possible
– Know what skills your opponent is using (C – target closest enemy). Any spells you cast while observing your enemy will be used on yourself.
– Hide behind objects. If no objects are nearby, try to gain height advantage
– Move from side to side
– If a Choking Gas ranger is on you, listen to the sound of arrows hitting you and time your spells between the attacks.
– Move out of their range (approximately an agro bubble)
– Do NOT stand in AoE
– If a blackout mesmer is coming close to you, run away and warn your team of the possible incoming spike.
– If a melee attack with Bull’s Charge is imminent, face your opponent and take hits to avoid knockdown.
– Kite in wards if possible.
– Running in zigzag pattern can reduce damage
– Do NOT try to move when you are knocked down. Attempted movement while being knocked down will result in critical hits. Move only after you are completely back up.
– Lure your chaser into Ward Against Foes, your teammates, or other obstacles.
Teleporting Melee with a Snare
– Switch to an appropriate shield, face them, cast defensive spells, try to remove a snare, and move out of range
– If you have the skills, teleport by using Return or by canceling Shadow of Haste with Dash.
Use your mouse for movement for quick and precise escape
– Use both keyboard and mouse for movement depending on the situation
– Use X for a quick 180 turn
– Use C for targeting closest enemy and see what skills they use
– Hold right button of the mouse when you need to change the view quickly
Helping Others in Kiting
– Slow down or bodyblock an opponent who is chasing your teammate
– Remove conditions / hexes from your teammate and prot her/him.
– Watch top GvG matches
– Practice against NPC masters at Battle Isles
– Play dogeball with your friends using Lightning Orb
- Signet of Devotion (Divine Favor): 66hp free heal at DF 9
- Signet of Rejuvenation (Healing Prayers): 71 unconditional and 142hp if ally is casting/attacking free heal at HP 14
- Purge Signet (No Attribute): Swap to negative energy weapon set for removal of all hexes and conditions with minimal or no energy loss
- Zealous Benediction (Elite, Protection Prayers): 170hp heal costing 3 energy if health under 50% at Prot 14
- Power Drain (Inspiration): +14 net energy gain at Insp 9; Interrupt
- Channeling (Inspiration): Good for Heroes Ascent mostly
Mo/E – Glyph of Lesser Energy (Energy Storage): Two free heals for 10e spells
Mo/W – Bonetti’s Defense (Tactics): Free energy; Defense
Holy Veil (No Attribute) – Pre-veil allies for quick hex removal and longer hex cast time by enemies. One of the best hex removal skills.
Deny Hexes – Useful with other divine skills recharging. Keep in mind that it counts itself as a recharging skill. For example, if you have two recharging divine skills, Deny Hexes will remove three hexes.
Purge Signet (No Attribute) – Remove all hexes with minimal or no energy loss
Divert Hexes (Elite, Protection Prayers) – Remove up to three hexes and conditions and heal your ally
Blessed Light (Elite, Divine Favor) – Remove one hex and condition
Cure Hex (Healing Prayers) – Remove a hex and heal
Restore Condition (Elite, Protection Prayers) – Remove all conditions and heal
Dismiss Condition (Protection Prayers) – Remove condition and heal if enchanted; self condition removal
Mending Touch (Protection Prayers) – Remove two condition from touched ally; self condition removal
Draw Conditions – Good for removing all conditions from RC monk.
Shield Bash + Balanced Stance
Vital Boon + Conviction
Aura of Thorns
Signet of Pious Restraint
Dark Escape + Return
Shadow of Haste + Dash
- Decisions and Skills in Perspective
- Monk Weapons – Discussion 1
- Monk Weapons – Discussion 2
- Monk Weapons and Weapon Swapping for GvG
- Guide to Monk Shields
- Becoming a Better Monk
- Best Hex Removal for PvP
- How to Catch A Spike?
- Monk Guide for PvE
- PvE Discussion: Heal + Prot vs Hybrid + Hybrid